- The opponent does not know the rogue is there. Greater Invisibility (4), in particular, will allow her to sneak attack most enemies during the spell duration. You can use ranged Weapons while your mount is running (quadruple speed) at a –8 Penalty. [Snipped the irrelevant bit about sneak attack damage progression and critical hit multiplication.] This can happen in a variety of ways. sneak attack range is OP as it is and ruins the game. Sneak Attack Pathfinder: Kingmaker. But you can get a sneak attack with a ranged weapon within 30' anytime the opponent would lose his dex bonus. The Pathfinder rules I know allow the sneak attack as long as the enemy loose his Dex or when flanked. Saving Throws Spell Resistance. There is simply no way under the rules as written to allow a ranged attack a flanking bonus. In Pathfinder, rogues gained access to unique talents, in addition to their skills and feats, increasing the extent to which you can customize your character.The majority of these talents are related to skill use, allowing you to specialize your rogue’s out-of-combat functions as you see fit (though there are a few talents that have combat applications, as well). They make no references to getting the +2 bonus as a necessary condition for triggering sneak attack. With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. You can use ranged Weapons while your mount is taking a double move, but at a –4 Penalty on the Attack Roll. This argument has already been invalidated by the existence of Enfilading Fire. In either case, you make the Attack Roll when your mount has completed half its Movement. Ranged attacks can count as sneak attacks only if the target is within 30 feet. Pathfinder: Kingmaker. This damage is not multiplied during critical hits, and a Rogue must be within thirty feet to add Sneak Attack damage to a ranged weapon (including spells with Range Touch Attack rolls - yes, even something as humble as Acid Splash can be used to Sneak Attack). Ranged attacks can count as sneak attacks only if the target is within 30 feet." As your rogue level increases, so does the number of damage dice for your sneak attack. A rogue can sneak attack from up to 30 ft away if his opponent is flat-footed. Flanking is a conditional bonus that only applies to melee attacks, and only lasts for the duration of that melee attack. These rules treat flanking as a state of being. For a ranged attack with a thrown melee weapon, that weapon must also be agile or finesse. - The opponent has not acted in combat yet. Due to this A ranged sniper (Archtype Rogue) could only use sneak attack on range attacks while in the suprise/first round. 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